Racial Feats

Additional feats for races that do not already have any can be found here.

Aasimar:
'''Holy/Unholy Strength. '''

You learn to harness the Celestial power within, and use it against your foes.
 * Increase your Strength by +1, to a maximum of 20.
 * When you roll radiant or necrotic damage, you can reroll any roll of a 1 on the radiant or necrotic damage dice, but you must use a new roll, even if it is another 1.
 * Whenever you use an ability or cast a spell which causes radiant or necrotic damage, you can cause either bright radiant (for radiant) or a shadowy miasma (for necrotic) aura to wreathe you util the end of your next turn. This aura will not harm you or your possessions. The aura will cause anyone attacking you to roll a charisma save (DC 8 + your proficiency bonus + your Charisma modifier) or attack at disadvantage.
 * The radiant aura sheds a bright light for 30 feet, and a dim light for an additional 30 feet.
 * The shadowy aura causes the immediate 5 foot area around the caster to be filled with a dense fog, and a thin fog for an additional 10 feet.
 * While this aura is up, you can opt to have those who land attacks against you and are within 5 feet to take 1d4 light or necrotic damage (respectively). This ends at the end of your next turn (when the current aura ends).  This aspect of the aura can be used once per short or long rest.